50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Reflection;
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using System.Linq;
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namespace Invector
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{
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[CustomPropertyDrawer(typeof(vButtonAttribute))]
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public class SingletonEditor : DecoratorDrawer
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{
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public override void OnGUI(Rect position)
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{
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vButtonAttribute target = (vButtonAttribute)attribute;
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if (target != null)
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{
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GUI.enabled = target.enabledJustInPlayMode && Application.isPlaying || !target.enabledJustInPlayMode;
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Rect rect = position;
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rect.height = 20;
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if (GUI.Button(rect, new GUIContent(target.label, GUI.enabled ? "Call function " + target.function : "Enabled Just in Play Mode")))
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{
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ExecuteFunction(target);
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}
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GUI.enabled = true;
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}
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}
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public override float GetHeight()
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{
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return 30f;
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}
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void ExecuteFunction(vButtonAttribute target)
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{
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if (target.type == null) return;
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UnityEngine.Object theObject = Selection.activeGameObject.GetComponent(target.type) as UnityEngine.Object;
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MethodInfo tMethod = theObject.GetType().GetMethods().FirstOrDefault(method => method.Name == target.function
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&& method.GetParameters().Count() == 0);
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if (tMethod != null)
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{
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tMethod.Invoke(theObject,null);
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}
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}
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}
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}
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