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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.Utils
{
public class vTargetLookAt : MonoBehaviour
{
public Transform target;
public float smooth;
public float offsetHeight;
public bool limitDistance;
public float minDistanceToLook;
// Update is called once per frame
void Update()
{
if (!target) return;
var dir = target.position + Vector3.up * offsetHeight - transform.position;
Quaternion rotation = Quaternion.LookRotation(dir.normalized, Vector3.up);
if (!limitDistance || dir.magnitude > minDistanceToLook)
transform.rotation = Quaternion.Lerp(transform.rotation, rotation, smooth * Time.deltaTime);
}
}
}