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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector
{
public class vMonoBehaviour : MonoBehaviour
{
[SerializeField, HideInInspector]
private bool openCloseEvents ;
[SerializeField, HideInInspector]
private bool openCloseWindow;
[SerializeField, HideInInspector]
private int selectedToolbar;
}
}