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2026-05-30 09:16:35 +07:00
using UnityEngine;
using System.Collections;
namespace Invector
{
[vClassHeader("Destroy GameObject", openClose = false)]
public class vDestroyGameObject : vMonoBehaviour
{
public float delay;
public UnityEngine.Events.UnityEvent onDestroy;
IEnumerator Start()
{
yield return new WaitForSeconds(delay);
onDestroy.Invoke();
Destroy(gameObject);
}
}
}