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BABA_YAGA/Assets/Scripts/Player/Generic/Animator/vAnimatorIncreaseDecreaseValue.cs

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2026-05-30 09:16:35 +07:00
using UnityEngine;
public class vAnimatorIncreaseDecreaseValue : StateMachineBehaviour
{
public string targetFloat;
public bool decrease;
private float time;
public float speed = 1;
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (!decrease) time += Time.deltaTime * speed;
else time -= Time.deltaTime * speed;
animator.SetFloat(targetFloat, time);
}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that processes and affects root motion
//}
// OnStateIK is called right after Animator.OnAnimatorIK()
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that sets up animation IK (inverse kinematics)
//}
}