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2026-05-30 09:16:35 +07:00
using UnityEngine;
using UnityEngine.Events;
namespace Invector.vCharacterController
{
public class vOnDeadTrigger : MonoBehaviour
{
public UnityEvent OnDead;
void Start()
{
vCharacter character = GetComponent<vCharacter>();
if (character)
character.onDead.AddListener(OnDeadHandle);
}
public void OnDeadHandle(GameObject target)
{
OnDead.Invoke();
}
}
}