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2026-05-30 09:16:35 +07:00
using Invector;
using Invector.vItemManager;
using System.Collections;
using UnityEngine;
public class vLoadInventoryItemsExample : MonoBehaviour
{
vGameController gm;
void Start()
{
gm = GetComponent<vGameController>();
}
public void LoadItemsToInventory()
{
if (!gm) return;
StartCoroutine(LoadItems());
}
IEnumerator LoadItems()
{
yield return new WaitForSeconds(.1f);
var loadItems = gm.currentPlayer.GetComponent<vItemManager>();
loadItems.LoadItemsExample();
}
}