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2026-05-30 09:16:35 +07:00
using UnityEngine;
namespace Invector.vShooter
{
public class vBotRifleAnimationControl : MonoBehaviour
{
public Animator animator;
public float pulseSpeed;
void Start()
{
animator = GetComponent<Animator>();
animator.SetFloat("PulseSpeed", pulseSpeed);
}
public void OnChangePowerChanger(float value)
{
animator.SetFloat("PowerCharger", value);
}
}
}