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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\Assembly-CSharp-Editor\</OutputPath>
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||||||
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||||||
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@@ -474,68 +474,56 @@
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||||||
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<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
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||||||
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<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.Tests\System.Runtime.CompilerServices.Unsafe\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.ptc.vuforia.engine@58134fb7b422\Vuforia\Plugins\Managed\Editor\Vuforia.Unity.Editor.dll</HintPath>
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||||||
@@ -919,172 +907,172 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.Searcher.Editor">
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.Burst.Editor">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.TextMeshPro.Editor">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.InputSystem.ForUI">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.ShaderGraph.Editor">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InputSystem">
|
<Reference Include="Unity.InputSystem">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -27,7 +27,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
|
||||||
<DefineConstants>UNITY_6000_3_10;UNITY_6000_3;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_6000_3_10;UNITY_6000_3;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;ENABLE_ACCESSIBILITY_SETTINGS;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_FIREBASE_IDENTIFIERS;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;PLATFORM_EXTENDS_VULKAN_PIPELINE_CACHE;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;PLATFORM_HAS_ADDITIONAL_API_CHECKS;PLATFORM_HAS_GRAPHICS_JOBS_SUPPORT_CHECK_OVERRIDE;PLATFORM_IMPLEMENTS_INSIGHTS_ANR;PLATFORM_SUPPORTS_INSIGHTS_DEVICE_INFO;ENABLE_ANDROID_ADVERTISING_IDS;PLATFORM_HAS_BUGGY_MSAA_RESOLVE;ENABLE_ANDROID_APP_SET_ID;ENABLE_INSIGHTS_PLATFORM_SPECIFIC_RESOURCES;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@@ -51,6 +51,7 @@
|
|||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextEventHandler.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextEventHandler.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\EnvMapAnimator.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\EnvMapAnimator.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextSelector_A.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextSelector_A.cs" />
|
||||||
|
<Compile Include="Assets\Script\AudioPool.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark02.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark02.cs" />
|
||||||
<Compile Include="Assets\Joystick Pack\Scripts\Joysticks\FloatingJoystick.cs" />
|
<Compile Include="Assets\Joystick Pack\Scripts\Joysticks\FloatingJoystick.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_ExampleScript_01.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_ExampleScript_01.cs" />
|
||||||
@@ -67,6 +68,7 @@
|
|||||||
<Compile Include="Assets\Joystick Pack\Scripts\Joysticks\FixedJoystick.cs" />
|
<Compile Include="Assets\Joystick Pack\Scripts\Joysticks\FixedJoystick.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexShakeA.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexShakeA.cs" />
|
||||||
<Compile Include="Assets\Script\ScoreManager.cs" />
|
<Compile Include="Assets\Script\ScoreManager.cs" />
|
||||||
|
<Compile Include="Assets\Script\FlickArea.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark01_UGUI.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark01_UGUI.cs" />
|
||||||
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\SimpleScript.cs" />
|
<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\SimpleScript.cs" />
|
||||||
<Compile Include="Assets\Script\BallShooter.cs" />
|
<Compile Include="Assets\Script\BallShooter.cs" />
|
||||||
@@ -108,6 +110,7 @@
|
|||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
|
||||||
<None Include="Assets\StreamingAssets\Vuforia\NGTUAN.xml" />
|
<None Include="Assets\StreamingAssets\Vuforia\NGTUAN.xml" />
|
||||||
|
<None Include="Assets\Resources\PerformanceTestRunInfo.json" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
|
||||||
<None Include="Assets\StreamingAssets\Vuforia\DatabaseName.xml" />
|
<None Include="Assets\StreamingAssets\Vuforia\DatabaseName.xml" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\SDFFunctions.hlsl" />
|
<None Include="Assets\TextMesh Pro\Shaders\SDFFunctions.hlsl" />
|
||||||
@@ -119,6 +122,7 @@
|
|||||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
||||||
|
<None Include="Assets\Resources\PerformanceTestRunSettings.json" />
|
||||||
<None Include="Assets\StreamingAssets\Vuforia\VuforiaMars_Images.xml" />
|
<None Include="Assets\StreamingAssets\Vuforia\VuforiaMars_Images.xml" />
|
||||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
||||||
@@ -159,12 +163,6 @@
|
|||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ContentLoadModule">
|
<Reference Include="UnityEngine.ContentLoadModule">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -357,9 +355,6 @@
|
|||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -532,40 +527,31 @@
|
|||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.XRModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Data\Managed\UnityEngine\UnityEditor.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Collections.LowLevel.ILSupport">
|
<Reference Include="Unity.Collections.LowLevel.ILSupport">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="nunit.framework">
|
<Reference Include="nunit.framework">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.unity.ext.nunit@d8c07649098d\net40\unity-custom\nunit.framework.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.ext.nunit@d8c07649098d\net40\unity-custom\nunit.framework.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Vuforia.Unity.Wrapper">
|
<Reference Include="Vuforia.Unity.Wrapper">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.ptc.vuforia.engine@58134fb7b422\Vuforia\Plugins\Managed\Runtime\Vuforia.Unity.Wrapper.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.ptc.vuforia.engine@58134fb7b422\Vuforia\Plugins\Managed\Runtime\Vuforia.Unity.Wrapper.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Hashing">
|
<Reference Include="System.IO.Hashing">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.Tests\System.IO.Hashing\System.IO.Hashing.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.collections@aea9d3bd5e19\Unity.Collections.Tests\System.IO.Hashing\System.IO.Hashing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Vuforia.Unity.Engine">
|
<Reference Include="Vuforia.Unity.Engine">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.ptc.vuforia.engine@58134fb7b422\Vuforia\Plugins\Managed\Runtime\Vuforia.Unity.Engine.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.ptc.vuforia.engine@58134fb7b422\Vuforia\Plugins\Managed\Runtime\Vuforia.Unity.Engine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64\Runtime\Newtonsoft.Json.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.Cecil">
|
<Reference Include="Mono.Cecil">
|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
@@ -940,166 +926,166 @@
|
|||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
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<Reference Include="Unity.RenderPipelines.Universal.Config.Runtime">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Collections.Editor">
|
<Reference Include="Unity.Collections.Editor">
|
||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.Collections.Editor.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.Collections.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="VuforiaEditorScripts">
|
<Reference Include="VuforiaEditorScripts">
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||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\VuforiaEditorScripts.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\VuforiaEditorScripts.dll</HintPath>
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</Reference>
|
||||||
<Reference Include="Unity.ShaderGraph.Editor">
|
<Reference Include="Unity.ShaderGraph.Editor">
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||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
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||||||
<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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</Reference>
|
</Reference>
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|
<Reference Include="Unity.InputSystem">
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
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|
</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>C:\VR GAME\My project\VR-GAME\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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<HintPath>E:\Learning_Progress\Projects\VR-GAME\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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||||||
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Assets/Audio.meta
Normal file
8
Assets/Audio.meta
Normal file
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Assets/Audio/Dunk 2.mp3
Normal file
BIN
Assets/Audio/Dunk 2.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Dunk 2.mp3.meta
Normal file
23
Assets/Audio/Dunk 2.mp3.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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BIN
Assets/Audio/Dunk 3.mp3
Normal file
BIN
Assets/Audio/Dunk 3.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Dunk 3.mp3.meta
Normal file
23
Assets/Audio/Dunk 3.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 642859061530c13499a8f08628bc6fea
|
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userData:
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|
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|
assetBundleVariant:
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BIN
Assets/Audio/Dunk 4.mp3
Normal file
BIN
Assets/Audio/Dunk 4.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Dunk 4.mp3.meta
Normal file
23
Assets/Audio/Dunk 4.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: b66d3369d57873c41b00c454498a2cd6
|
||||||
|
AudioImporter:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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userData:
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|
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||||||
|
assetBundleVariant:
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BIN
Assets/Audio/Dunk.wav
Normal file
BIN
Assets/Audio/Dunk.wav
Normal file
Binary file not shown.
23
Assets/Audio/Dunk.wav.meta
Normal file
23
Assets/Audio/Dunk.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6d5ae08d8252ad740b876dfb7cd6001b
|
||||||
|
AudioImporter:
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
userData:
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|
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|
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BIN
Assets/Audio/Shoot 2.mp3
Normal file
BIN
Assets/Audio/Shoot 2.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Shoot 2.mp3.meta
Normal file
23
Assets/Audio/Shoot 2.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 911dc9001580cdb4db081fa56ebf89b3
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
loadInBackground: 0
|
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|
ambisonic: 0
|
||||||
|
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|
||||||
|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Audio/Shoot 3.mp3
Normal file
BIN
Assets/Audio/Shoot 3.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Shoot 3.mp3.meta
Normal file
23
Assets/Audio/Shoot 3.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3f17bf5aadfb746478bbf75f81d642d2
|
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|
AudioImporter:
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|
externalObjects: {}
|
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|
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|
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|
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|
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|
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|
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|
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loadInBackground: 0
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|
ambisonic: 0
|
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|
userData:
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assetBundleName:
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|
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BIN
Assets/Audio/Shoot 4.mp3
Normal file
BIN
Assets/Audio/Shoot 4.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Shoot 4.mp3.meta
Normal file
23
Assets/Audio/Shoot 4.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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guid: d0b6f4a01941a644ba85ce24388fafe5
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AudioImporter:
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|
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|
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quality: 1
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|
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|
preloadAudioData: 0
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platformSettingOverrides: {}
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|
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|
loadInBackground: 0
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|
ambisonic: 0
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|
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Audio/Shoot 5.mp3
Normal file
BIN
Assets/Audio/Shoot 5.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Shoot 5.mp3.meta
Normal file
23
Assets/Audio/Shoot 5.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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|
guid: ab23824e1dd1cfc46b63a3348ae24f20
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|
AudioImporter:
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|
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|
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|
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|
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|
sampleRateOverride: 44100
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|
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|
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|
preloadAudioData: 0
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|
platformSettingOverrides: {}
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forceToMono: 0
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|
normalize: 1
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|
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|
ambisonic: 0
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|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Audio/Shoot.mp3
Normal file
BIN
Assets/Audio/Shoot.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Shoot.mp3.meta
Normal file
23
Assets/Audio/Shoot.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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guid: 0a6d7cffb7a5b2b4d916e03e0f53b7a7
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userData:
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assetBundleVariant:
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BIN
Assets/Audio/Win.mp3
Normal file
BIN
Assets/Audio/Win.mp3
Normal file
Binary file not shown.
23
Assets/Audio/Win.mp3.meta
Normal file
23
Assets/Audio/Win.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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BIN
Assets/Audio/bg music.mp3
Normal file
BIN
Assets/Audio/bg music.mp3
Normal file
Binary file not shown.
23
Assets/Audio/bg music.mp3.meta
Normal file
23
Assets/Audio/bg music.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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userData:
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|
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BIN
Assets/Audio/button click.mp3
Normal file
BIN
Assets/Audio/button click.mp3
Normal file
Binary file not shown.
23
Assets/Audio/button click.mp3.meta
Normal file
23
Assets/Audio/button click.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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guid: 04bad182302c8f649b86286c014c3c72
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userData:
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BIN
Assets/Audio/flashSound.wav
Normal file
BIN
Assets/Audio/flashSound.wav
Normal file
Binary file not shown.
23
Assets/Audio/flashSound.wav.meta
Normal file
23
Assets/Audio/flashSound.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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7
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File diff suppressed because it is too large
Load Diff
52
Assets/Script/AudioPool.cs
Normal file
52
Assets/Script/AudioPool.cs
Normal file
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|
using UnityEngine;
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using System.Collections.Generic;
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public class AudioPool : MonoBehaviour
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{
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|
public static AudioPool Instance;
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|
[Header("Settings")]
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public int poolSize = 15;
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private List<AudioSource> pool = new List<AudioSource>();
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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|
return;
|
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|
}
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// Khởi tạo pool các AudioSource
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for (int i = 0; i < poolSize; i++)
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{
|
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|
AudioSource source = gameObject.AddComponent<AudioSource>();
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|
source.playOnAwake = false;
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|
pool.Add(source);
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}
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}
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|
|
||||||
|
public void PlaySound(AudioClip clip, float volume = 1f, bool randomizePitch = false)
|
||||||
|
{
|
||||||
|
if (clip == null) return;
|
||||||
|
|
||||||
|
// Tìm AudioSource đang rảnh
|
||||||
|
AudioSource source = pool.Find(s => !s.isPlaying);
|
||||||
|
|
||||||
|
// Nếu tất cả đều đang bận, dùng đại cái đầu tiên
|
||||||
|
if (source == null) source = pool[0];
|
||||||
|
|
||||||
|
source.clip = clip;
|
||||||
|
source.volume = volume;
|
||||||
|
|
||||||
|
// Thêm một chút biến tấu cao độ để âm thanh tự nhiên hơn (không bị máy móc)
|
||||||
|
source.pitch = randomizePitch ? Random.Range(0.9f, 1.1f) : 1f;
|
||||||
|
|
||||||
|
source.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Script/AudioPool.cs.meta
Normal file
2
Assets/Script/AudioPool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14171d151abe7c8439b6ca0647c2ca0b
|
||||||
@@ -2,39 +2,63 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BallShooter : MonoBehaviour
|
public class BallShooter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject ballPrefab; // Kéo prefab quả bóng vào đây
|
public GameObject ballPrefab;
|
||||||
public Transform shootPoint; // Kéo điểm ShootPoint vào đây
|
public Transform shootPoint;
|
||||||
public float shootForce = 500f;
|
public float shootForce = 500f;
|
||||||
public float upwardForce = 200f; // Lực ném vòng cung lên trên
|
public float upwardForce = 200f;
|
||||||
|
|
||||||
|
[Header("Audio")]
|
||||||
|
public System.Collections.Generic.List<AudioClip> shootSounds;
|
||||||
|
|
||||||
[Header("Shooting Limit")]
|
[Header("Shooting Limit")]
|
||||||
public float shootCooldown = 2f; // Thời gian chờ giữa 2 lần ném
|
public float shootCooldown = 1f;
|
||||||
private float nextShootTime = 0f;
|
private float nextShootTime = 0f;
|
||||||
|
|
||||||
public void ShootBall()
|
public void ShootBall()
|
||||||
{
|
{
|
||||||
// Kiểm tra xem đã đến lúc được ném chưa
|
PerformShoot(Camera.main.transform.forward, shootForce, upwardForce);
|
||||||
if (Time.time < nextShootTime)
|
}
|
||||||
{
|
|
||||||
Debug.Log($"<color=yellow>Chờ một chút! Cần {(nextShootTime - Time.time):F1}s nữa để ném tiếp.</color>");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cập nhật thời gian ném tiếp theo
|
public void FlickShoot(Vector2 swipeDelta, float swipeTime)
|
||||||
|
{
|
||||||
|
if (swipeDelta.y <= 0) return;
|
||||||
|
|
||||||
|
float speed = (swipeDelta.y / Screen.height) / Mathf.Max(swipeTime, 0.05f);
|
||||||
|
float forceMultiplier = Mathf.Clamp(speed * 1.5f, 0.6f, 2.5f);
|
||||||
|
|
||||||
|
float horizontalShift = (swipeDelta.x / Screen.width) * 1.5f;
|
||||||
|
Vector3 shootDirection = Camera.main.transform.forward + Camera.main.transform.right * horizontalShift;
|
||||||
|
shootDirection.Normalize();
|
||||||
|
|
||||||
|
float finalForce = shootForce * forceMultiplier;
|
||||||
|
float finalUpForce = upwardForce * (forceMultiplier * 0.8f);
|
||||||
|
|
||||||
|
PerformShoot(shootDirection, finalForce, finalUpForce);
|
||||||
|
|
||||||
|
#if UNITY_ANDROID || UNITY_IOS
|
||||||
|
Handheld.Vibrate();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PerformShoot(Vector3 direction, float force, float upForce)
|
||||||
|
{
|
||||||
|
if (Time.time < nextShootTime) return;
|
||||||
nextShootTime = Time.time + shootCooldown;
|
nextShootTime = Time.time + shootCooldown;
|
||||||
|
|
||||||
// 1. Lấy vị trí ném: Từ Camera lùi xuống dưới một chút (giống tay người cầm bóng)
|
// Lấy ngẫu nhiên 1 trong các âm thanh ném
|
||||||
|
if (AudioPool.Instance != null && shootSounds != null && shootSounds.Count > 0)
|
||||||
|
{
|
||||||
|
AudioClip randomClip = shootSounds[Random.Range(0, shootSounds.Count)];
|
||||||
|
AudioPool.Instance.PlaySound(randomClip, 0.8f, true);
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 spawnPosition = Camera.main.transform.position
|
Vector3 spawnPosition = Camera.main.transform.position
|
||||||
+ Camera.main.transform.forward * 0.5f
|
+ Camera.main.transform.forward * 0.5f
|
||||||
- Camera.main.transform.up * 0.2f;
|
- Camera.main.transform.up * 0.2f;
|
||||||
|
|
||||||
// 2. Tạo quả bóng
|
|
||||||
GameObject newBall = Instantiate(ballPrefab, spawnPosition, Camera.main.transform.rotation);
|
GameObject newBall = Instantiate(ballPrefab, spawnPosition, Camera.main.transform.rotation);
|
||||||
|
|
||||||
// 3. Đảm bảo bóng không bị dính vào Image Target
|
|
||||||
newBall.transform.SetParent(null);
|
newBall.transform.SetParent(null);
|
||||||
|
|
||||||
// Gán vị trí ném vào script BouncyBall
|
|
||||||
BouncyBall ballScript = newBall.GetComponent<BouncyBall>();
|
BouncyBall ballScript = newBall.GetComponent<BouncyBall>();
|
||||||
if (ballScript != null)
|
if (ballScript != null)
|
||||||
{
|
{
|
||||||
@@ -44,13 +68,9 @@ public class BallShooter : MonoBehaviour
|
|||||||
Rigidbody rb = newBall.GetComponent<Rigidbody>();
|
Rigidbody rb = newBall.GetComponent<Rigidbody>();
|
||||||
if (rb != null)
|
if (rb != null)
|
||||||
{
|
{
|
||||||
// 4. Lấy hướng nhìn của điện thoại
|
rb.AddForce(direction * force + Vector3.up * upForce);
|
||||||
Vector3 shootDirection = Camera.main.transform.forward;
|
|
||||||
|
|
||||||
// 5. Thêm lực ném (Mạnh hơn một chút để bay tới rổ trên bàn)
|
|
||||||
rb.AddForce(shootDirection * shootForce + Vector3.up * upwardForce);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Destroy(newBall, 5f);
|
Destroy(newBall, 5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
31
Assets/Script/FlickArea.cs
Normal file
31
Assets/Script/FlickArea.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class FlickArea : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
|
public BallShooter ballShooter;
|
||||||
|
|
||||||
|
private Vector2 startPos;
|
||||||
|
private float startTime;
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
startPos = eventData.position;
|
||||||
|
startTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Vector2 endPos = eventData.position;
|
||||||
|
float endTime = Time.time;
|
||||||
|
|
||||||
|
Vector2 swipeDelta = endPos - startPos;
|
||||||
|
float swipeTime = endTime - startTime;
|
||||||
|
|
||||||
|
// Ensure swipeTime is not 0 to avoid division by zero
|
||||||
|
if (swipeTime > 0 && ballShooter != null)
|
||||||
|
{
|
||||||
|
ballShooter.FlickShoot(swipeDelta, swipeTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Script/FlickArea.cs.meta
Normal file
3
Assets/Script/FlickArea.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19cfe4478f1746619c0c8df0e9c99faa
|
||||||
|
timeCreated: 1778516848
|
||||||
@@ -2,35 +2,70 @@ using UnityEngine;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class ScoreManager : MonoBehaviour
|
public class ScoreManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("UI References")]
|
[Header("UI References")]
|
||||||
public TextMeshProUGUI scoreText;
|
public TextMeshProUGUI scoreText;
|
||||||
public TextMeshProUGUI timerText;
|
public TextMeshProUGUI timerText;
|
||||||
public TextMeshProUGUI winStatusText;
|
public GameObject resultCanvas;
|
||||||
|
public TextMeshProUGUI resultStatusText;
|
||||||
|
public TextMeshProUGUI resultScoreText;
|
||||||
|
public Button restartButton;
|
||||||
|
|
||||||
|
[Header("Distance Floating UI")]
|
||||||
public GameObject distanceCanvas;
|
public GameObject distanceCanvas;
|
||||||
public TextMeshProUGUI distanceText;
|
public TextMeshProUGUI distanceText;
|
||||||
|
|
||||||
|
[Header("Audio Clips")]
|
||||||
|
public List<AudioClip> scoreSounds; // Danh sách các âm thanh vào rổ ngẫu nhiên
|
||||||
|
public AudioClip winSound;
|
||||||
|
public AudioClip loseSound;
|
||||||
|
public AudioClip buttonClickSound;
|
||||||
|
public AudioClip flashSound;
|
||||||
|
public AudioClip bgMusic;
|
||||||
|
public AudioClip alarmSound;
|
||||||
|
|
||||||
[Header("Game Settings")]
|
[Header("Game Settings")]
|
||||||
public float gameDuration = 300f;
|
public float gameDuration = 60f;
|
||||||
public int targetScore = 50;
|
public int targetScore = 50;
|
||||||
|
|
||||||
private int currentScore = 0;
|
private int currentScore = 0;
|
||||||
private float timeRemaining;
|
private float timeRemaining;
|
||||||
private bool isGameOver = false;
|
private bool isGameOver = false;
|
||||||
|
private AudioSource musicSource;
|
||||||
|
private bool alarmPlayed = false;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
currentScore = 0;
|
currentScore = 0;
|
||||||
timeRemaining = gameDuration;
|
timeRemaining = gameDuration;
|
||||||
isGameOver = false;
|
isGameOver = false;
|
||||||
|
alarmPlayed = false;
|
||||||
|
|
||||||
|
musicSource = gameObject.AddComponent<AudioSource>();
|
||||||
|
if (bgMusic != null)
|
||||||
|
{
|
||||||
|
musicSource.clip = bgMusic;
|
||||||
|
musicSource.loop = true;
|
||||||
|
musicSource.volume = 0.5f;
|
||||||
|
musicSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
UpdateScoreUI();
|
UpdateScoreUI();
|
||||||
if (distanceCanvas != null) distanceCanvas.SetActive(false);
|
if (distanceCanvas != null) distanceCanvas.SetActive(false);
|
||||||
if (winStatusText != null) winStatusText.text = "";
|
if (resultCanvas != null) resultCanvas.SetActive(false);
|
||||||
|
|
||||||
Debug.Log("<color=green>ScoreManager đã khởi tạo thành công!</color>");
|
if (restartButton != null)
|
||||||
|
{
|
||||||
|
restartButton.onClick.RemoveAllListeners();
|
||||||
|
restartButton.onClick.AddListener(() => {
|
||||||
|
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(buttonClickSound);
|
||||||
|
RestartGame();
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -42,26 +77,44 @@ public class ScoreManager : MonoBehaviour
|
|||||||
timeRemaining -= Time.deltaTime;
|
timeRemaining -= Time.deltaTime;
|
||||||
UpdateTimerUI();
|
UpdateTimerUI();
|
||||||
|
|
||||||
if (currentScore >= targetScore)
|
if (timeRemaining <= 10f)
|
||||||
{
|
{
|
||||||
WinGame();
|
timerText.color = Mathf.PingPong(Time.time * 5, 1) > 0.5f ? Color.red : Color.white;
|
||||||
|
if (!alarmPlayed && alarmSound != null)
|
||||||
|
{
|
||||||
|
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(alarmSound);
|
||||||
|
alarmPlayed = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameOver();
|
timeRemaining = 0;
|
||||||
|
UpdateTimerUI();
|
||||||
|
CheckGameEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckGameEnd()
|
||||||
|
{
|
||||||
|
if (currentScore >= targetScore)
|
||||||
|
{
|
||||||
|
EndGame("YOU WIN!", Color.green, winSound);
|
||||||
|
StartCoroutine(CelebrationEffect());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EndGame("GAME OVER", Color.red, loseSound);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
Debug.Log("Va chạm Trigger với: " + other.gameObject.name);
|
|
||||||
ProcessScore(other.gameObject);
|
ProcessScore(other.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
private void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
Debug.Log("Va chạm Vật lý với: " + collision.gameObject.name);
|
|
||||||
ProcessScore(collision.gameObject);
|
ProcessScore(collision.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -69,50 +122,45 @@ public class ScoreManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (isGameOver) return;
|
if (isGameOver) return;
|
||||||
|
|
||||||
// Ưu tiên kiểm tra script BouncyBall
|
|
||||||
BouncyBall ball = obj.GetComponent<BouncyBall>();
|
BouncyBall ball = obj.GetComponent<BouncyBall>();
|
||||||
|
if (ball == null || ball.isScored) return;
|
||||||
// Nếu không có script, hoặc bóng đã được tính điểm rồi thì bỏ qua
|
|
||||||
if (ball == null || ball.isScored)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Đánh dấu đã ghi điểm ngay lập tức
|
|
||||||
ball.isScored = true;
|
ball.isScored = true;
|
||||||
|
|
||||||
// Tính khoảng cách
|
#if UNITY_ANDROID || UNITY_IOS
|
||||||
|
Handheld.Vibrate();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Chọn ngẫu nhiên âm thanh vào rổ
|
||||||
|
if (AudioPool.Instance != null && scoreSounds != null && scoreSounds.Count > 0)
|
||||||
|
{
|
||||||
|
AudioClip randomClip = scoreSounds[Random.Range(0, scoreSounds.Count)];
|
||||||
|
AudioPool.Instance.PlaySound(randomClip, 1f, true);
|
||||||
|
}
|
||||||
|
|
||||||
float distance = Vector3.Distance(ball.shotPosition, transform.position);
|
float distance = Vector3.Distance(ball.shotPosition, transform.position);
|
||||||
int points = CalculatePoints(distance);
|
int points = CalculatePoints(distance);
|
||||||
|
|
||||||
currentScore += points;
|
currentScore += points;
|
||||||
UpdateScoreUI();
|
UpdateScoreUI();
|
||||||
|
StartCoroutine(FlashScoreUI());
|
||||||
|
|
||||||
// Hiển thị khoảng cách trên rổ
|
|
||||||
if (distanceCanvas != null)
|
if (distanceCanvas != null)
|
||||||
{
|
{
|
||||||
StopAllCoroutines(); // Dừng các lần hiện trước đó để tránh chồng chéo
|
StopAllCoroutines(); // Dùng cái này để đảm bảo reset mọi hiệu ứng cũ
|
||||||
StartCoroutine(ShowDistanceUI(distance));
|
StartCoroutine(ShowDistanceUI(distance));
|
||||||
}
|
StartCoroutine(CelebrationEffect()); // Chỉ chạy nếu đã win
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("distanceCanvas chưa được gán trong Inspector!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log($"<color=cyan>GHI ĐIỂM: {points}pt | Khoảng cách ném: {distance:F2}m | Tổng điểm: {currentScore}</color>");
|
|
||||||
|
|
||||||
// Vô hiệu hóa script hoặc quả bóng để không tính điểm lại
|
|
||||||
ball.enabled = false;
|
ball.enabled = false;
|
||||||
Destroy(obj, 0.5f);
|
Destroy(obj, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
int CalculatePoints(float distance)
|
int CalculatePoints(float distance)
|
||||||
{
|
{
|
||||||
// Điều chỉnh lại logic: Nếu trong AR khoảng cách tính bằng Unity Unit có thể rất nhỏ
|
if (distance >= 20f) return 3;
|
||||||
// Bạn có thể cần nhân distance với một hệ số nếu tỉ lệ scale của bạn khác 1:1 mét
|
if (distance >= 10f) return 2;
|
||||||
if (distance >= 10f) return 3;
|
if (distance >= 6f) return 1;
|
||||||
if (distance >= 5f) return 2;
|
|
||||||
if (distance >= 3f) return 1;
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,7 +175,7 @@ public class ScoreManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
int minutes = Mathf.FloorToInt(timeRemaining / 60);
|
int minutes = Mathf.FloorToInt(timeRemaining / 60);
|
||||||
int seconds = Mathf.FloorToInt(timeRemaining % 60);
|
int seconds = Mathf.FloorToInt(timeRemaining % 60);
|
||||||
timerText.text = string.Format("Time: {0:00}:{1:00}", minutes, seconds);
|
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,27 +183,58 @@ public class ScoreManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (distanceText != null) distanceText.text = $"{distance:F1}m";
|
if (distanceText != null) distanceText.text = $"{distance:F1}m";
|
||||||
distanceCanvas.SetActive(true);
|
distanceCanvas.SetActive(true);
|
||||||
yield return new WaitForSeconds(2.5f);
|
|
||||||
|
for (int i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
distanceText.enabled = !distanceText.enabled;
|
||||||
|
if (distanceText.enabled && AudioPool.Instance != null)
|
||||||
|
AudioPool.Instance.PlaySound(flashSound, 0.7f, true);
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
distanceText.enabled = true;
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
distanceCanvas.SetActive(false);
|
distanceCanvas.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WinGame()
|
IEnumerator FlashScoreUI()
|
||||||
{
|
{
|
||||||
isGameOver = true;
|
for (int i = 0; i < 3; i++)
|
||||||
if (winStatusText != null)
|
|
||||||
{
|
{
|
||||||
winStatusText.text = "YOU WIN!";
|
scoreText.color = Color.yellow;
|
||||||
winStatusText.color = Color.green;
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
scoreText.color = Color.white;
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameOver()
|
IEnumerator CelebrationEffect()
|
||||||
{
|
{
|
||||||
isGameOver = true;
|
while (isGameOver)
|
||||||
if (winStatusText != null)
|
|
||||||
{
|
{
|
||||||
winStatusText.text = "GAME OVER";
|
resultStatusText.color = new Color(Random.value, Random.value, Random.value);
|
||||||
winStatusText.color = Color.red;
|
resultScoreText.transform.localScale = Vector3.one * (1f + Mathf.PingPong(Time.time * 2, 0.2f));
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EndGame(string status, Color statusColor, AudioClip endClip)
|
||||||
|
{
|
||||||
|
isGameOver = true;
|
||||||
|
if (musicSource != null) musicSource.Stop();
|
||||||
|
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(endClip);
|
||||||
|
|
||||||
|
if (resultCanvas != null)
|
||||||
|
{
|
||||||
|
resultCanvas.SetActive(true);
|
||||||
|
resultStatusText.text = status;
|
||||||
|
resultStatusText.color = statusColor;
|
||||||
|
resultScoreText.text = "Final Score: " + currentScore;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RestartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -101,24 +101,24 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 1
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 0
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 1
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 1
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 1
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterAlphaOutput: 0
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 1
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 1
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 1
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 1
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 1
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 1
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
@@ -128,14 +128,14 @@ MonoBehaviour:
|
|||||||
m_PrefilterSoftShadowsQualityHigh: 1
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 0
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 0
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -68,7 +68,20 @@ MonoBehaviour:
|
|||||||
- rid: 2099618076944498700
|
- rid: 2099618076944498700
|
||||||
- rid: 2099618076944498701
|
- rid: 2099618076944498701
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 6852985685364965378
|
||||||
|
- rid: 6852985685364965379
|
||||||
|
- rid: 6852985685364965380
|
||||||
|
- rid: 6852985685364965381
|
||||||
|
- rid: 6852985685364965384
|
||||||
|
- rid: 6852985685364965385
|
||||||
|
- rid: 6852985685364965392
|
||||||
|
- rid: 6852985685364965394
|
||||||
|
- rid: 8712630790384254976
|
||||||
|
- rid: 2099618076944498693
|
||||||
|
- rid: 2099618076944498694
|
||||||
|
- rid: 2099618076944498699
|
||||||
|
- rid: 2099618076944498701
|
||||||
m_AssetVersion: 10
|
m_AssetVersion: 10
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -524,7 +524,10 @@ PlayerSettings:
|
|||||||
m_Height: 720
|
m_Height: 720
|
||||||
m_Kind: 1
|
m_Kind: 1
|
||||||
m_SubKind:
|
m_SubKind:
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching:
|
||||||
|
- m_BuildTarget: Android
|
||||||
|
m_StaticBatching: 1
|
||||||
|
m_DynamicBatching: 0
|
||||||
m_BuildTargetShaderSettings: []
|
m_BuildTargetShaderSettings: []
|
||||||
m_BuildTargetGraphicsJobs: []
|
m_BuildTargetGraphicsJobs: []
|
||||||
m_BuildTargetGraphicsJobMode: []
|
m_BuildTargetGraphicsJobMode: []
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
m_Enabled: 0
|
m_Enabled: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
|||||||
2
QCAR/lh
2
QCAR/lh
@@ -1 +1 @@
|
|||||||
״<EFBFBD>wוCצEa3Sגׂוה‡G+nzֶot׳¡ײdה<>׃G
|
ZÊÜÛ/ÕÍB’—‡]Âuì2O圣բ¥Ç,Øæ+E
|
||||||
@@ -1 +1 @@
|
|||||||
AAABmTC4lTG2K5I7vcWhhzzLKyke2O8bvHbeZ0nkjhg9LXCH8iO8obmqSMMJqmFC0aImIDHaXNicKpj34g3kgCCrs3sUiera1K5V1yneRaPvPqgPAz0q9AOdq11/7Yiu6KNcsZLzp/b2i9SksZwuJNZb5X4t0zph8A3S0xv6ZzoKBjWuh+nE5qECMiRSYsgkNxiP2LsDIW/C/oks6g6MCE2Oi1bEpiwpJAdBG5iwIU1Cj0zlcfG39gbPtj9ld+hlYyLRBIFVmd6yg8F/3Wv8OkzipI/hub9TGv4TgnBbWqO1XyDWjLDx6BvHmHa4/19BTvS71xdmE6gTiOdJotlaQGSgy1g=
|
AAABmQNUBrSaBvrzhIWlvXWsmEz2Py06tlf0ZchQBP+8MziwgkkMBZvZG2HA4kTxQ2UOEqVHG9QdYRUONTE+YrqXTK3tA3gaf+nq6fbIDFT1gAF6fsVpqU0WmQtdbKNCfHgfJpRAuxnXPEtBVIYOTq341DnZClVip/QKDsmWQ2gsYFbEf3r0vImFuj5mlUfsLGNPaJGFaLexpPrqi4lkCUXrwKbGV0AU7qJxoB9UEN/vJjarjloIuEc/UZwX99n6kEmrNHdErHv35uE0PJTKRx7IaY3fhEzPEm0GQloc8lxm8J393IRs7QhdEGSDeHfJETMzB1rKV7/giE7wOWKer6HMe+s=
|
||||||
Reference in New Issue
Block a user