35 lines
861 B
C#
35 lines
861 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CharacterCostume : MonoBehaviour
|
|
{
|
|
public Costume[] costumes;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
SetCostume(0);
|
|
}
|
|
|
|
public void SetCostume(int id)
|
|
{
|
|
foreach (Costume costume in costumes)
|
|
{
|
|
for (int i = 0; i < costume.meshes.Length; i++)
|
|
{
|
|
costume.meshes[i].SetActive(false);
|
|
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < costumes[id].meshes.Length; j++)
|
|
{
|
|
costumes[id].meshes[j].SetActive(true);
|
|
if (costumes[id].meshMaterials[j] != null)
|
|
{
|
|
costumes[id].meshes[j].GetComponent<SkinnedMeshRenderer>().sharedMaterial = costumes[id].meshMaterials[j];
|
|
}
|
|
}
|
|
}
|
|
}
|