using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public static GameManager Instance; public GameObject resultPanel; public TextMeshProUGUI resultText; private void Awake() { Instance = this; } public void ShowWinner(string loserName) { resultPanel.SetActive(true); if (loserName.Contains("Blue")) resultText.text = "RED WIN!"; else resultText.text = "BLUE WIN!"; Time.timeScale = 0f; } public void Again() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); Time.timeScale = 1f; } }