using UnityEngine; using UnityEngine.InputSystem; public class RedPlayerController : MonoBehaviour { public GameObject shield; public GameObject bulletPrefab; public Transform firePoint; public float shootCooldown = 0.5f; private float cooldownTimer; private bool isDead = false; void Update() { if (Keyboard.current == null) return; if (isDead) return; cooldownTimer -= Time.deltaTime; HandleShield(); HandleShoot(); } void HandleShield() { // Giữ F => bỏ khiên bool holdingF = Keyboard.current.kKey.isPressed; shield.SetActive(!holdingF); } void HandleShoot() { // Chỉ bắn khi đang bỏ khiên if (!shield.activeSelf && Keyboard.current.jKey.wasPressedThisFrame && cooldownTimer <= 0f) { Instantiate( bulletPrefab, firePoint.position, firePoint.rotation ); cooldownTimer = shootCooldown; } } public void Die() { isDead = true; GameManager.Instance.ShowWinner("BLUE WIN!"); } }