using UnityEngine; public class Bullet : MonoBehaviour { public float speed = 10f; void Update() { transform.position += transform.forward * speed * Time.deltaTime; } private void OnTriggerEnter(Collider other) { // Trúng khiên if (other.CompareTag("Shield")) { Destroy(gameObject); return; } // Trúng đầu if (other.CompareTag("BluePlayer")) { HitBox hit = other.GetComponent(); if (hit != null) { hit.blueplayer.Die(); } Destroy(gameObject); } if (other.CompareTag("RedPlayer")) { HitBox hit = other.GetComponent(); if (hit != null) { hit.redplayer.Die(); } Destroy(gameObject); } } }