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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Rotates the cube in the template scene
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public class SceneTemplate_RotateCube : MonoBehaviour
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{
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[Tooltip("Changes the rotation speed of the cube")]
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public float rotateSpeed = 1f;
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[Tooltip("Changes orientation of the cube")]
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public Vector3 objectRotation;
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//Called every frame the app is running
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// Note that "*" represents multiplication
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void Update()
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{
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//Change the rotation (by the defined orientation * the time that has passed * defined speed)
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transform.Rotate(objectRotation * Time.deltaTime * rotateSpeed);
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}
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}
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