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612
Assets/MobileARTemplateAssets/Scripts/ARTemplateMenuManager.cs
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612
Assets/MobileARTemplateAssets/Scripts/ARTemplateMenuManager.cs
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using System.Collections.Generic;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
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namespace UnityEngine.XR.Templates.AR
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{
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/// <summary>
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/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
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/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
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/// and also handles the toggling between the object creation menu button and the delete button.
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/// </summary>
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public class ARTemplateMenuManager : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Button that opens the create menu.")]
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Button m_CreateButton;
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/// <summary>
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/// Button that opens the create menu.
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/// </summary>
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public Button createButton
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{
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get => m_CreateButton;
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set => m_CreateButton = value;
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}
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[SerializeField]
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[Tooltip("Button that deletes a selected object.")]
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Button m_DeleteButton;
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/// <summary>
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/// Button that deletes a selected object.
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/// </summary>
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public Button deleteButton
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{
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get => m_DeleteButton;
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set => m_DeleteButton = value;
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}
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[SerializeField]
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[Tooltip("The menu with all the creatable objects.")]
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GameObject m_ObjectMenu;
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/// <summary>
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/// The menu with all the creatable objects.
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/// </summary>
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public GameObject objectMenu
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{
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get => m_ObjectMenu;
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set => m_ObjectMenu = value;
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}
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[SerializeField]
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[Tooltip("The modal with debug options.")]
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GameObject m_ModalMenu;
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/// <summary>
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/// The modal with debug options.
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/// </summary>
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public GameObject modalMenu
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{
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get => m_ModalMenu;
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set => m_ModalMenu = value;
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}
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[SerializeField]
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[Tooltip("The animator for the object creation menu.")]
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Animator m_ObjectMenuAnimator;
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/// <summary>
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/// The animator for the object creation menu.
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/// </summary>
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public Animator objectMenuAnimator
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{
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get => m_ObjectMenuAnimator;
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set => m_ObjectMenuAnimator = value;
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}
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[SerializeField]
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[Tooltip("The object spawner component in charge of spawning new objects.")]
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ObjectSpawner m_ObjectSpawner;
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/// <summary>
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/// The object spawner component in charge of spawning new objects.
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/// </summary>
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public ObjectSpawner objectSpawner
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{
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get => m_ObjectSpawner;
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set => m_ObjectSpawner = value;
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}
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[SerializeField]
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[Tooltip("Button that closes the object creation menu.")]
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Button m_CancelButton;
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/// <summary>
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/// Button that closes the object creation menu.
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/// </summary>
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public Button cancelButton
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{
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get => m_CancelButton;
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set => m_CancelButton = value;
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}
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[SerializeField]
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[Tooltip("The interaction group for the AR demo scene.")]
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XRInteractionGroup m_InteractionGroup;
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/// <summary>
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/// The interaction group for the AR demo scene.
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/// </summary>
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public XRInteractionGroup interactionGroup
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{
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get => m_InteractionGroup;
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set => m_InteractionGroup = value;
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}
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[SerializeField]
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[Tooltip("The slider for activating plane debug visuals.")]
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DebugSlider m_DebugPlaneSlider;
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/// <summary>
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/// The slider for activating plane debug visuals.
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/// </summary>
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public DebugSlider debugPlaneSlider
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{
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get => m_DebugPlaneSlider;
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set => m_DebugPlaneSlider = value;
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}
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[SerializeField]
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[Tooltip("The plane manager in the AR demo scene.")]
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ARPlaneManager m_PlaneManager;
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/// <summary>
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/// The plane manager in the AR demo scene.
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/// </summary>
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public ARPlaneManager planeManager
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{
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get => m_PlaneManager;
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set => m_PlaneManager = value;
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}
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[SerializeField]
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[Tooltip("Determines whether or not to fade the AR Planes when visualization is toggled.")]
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bool m_UseARPlaneFading = true;
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/// <summary>
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/// Determines whether or not to fade the AR Planes when visualization is toggled.
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/// </summary>
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public bool useARPlaneFading
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{
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get => m_UseARPlaneFading;
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set => m_UseARPlaneFading = value;
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}
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[SerializeField]
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[Tooltip("The AR debug menu.")]
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ARDebugMenu m_ARDebugMenu;
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/// <summary>
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/// The AR debug menu.
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/// </summary>
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public ARDebugMenu arDebugMenu
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{
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get => m_ARDebugMenu;
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set => m_ARDebugMenu = value;
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}
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[SerializeField]
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[Tooltip("The slider for activating the debug menu.")]
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DebugSlider m_DebugMenuSlider;
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/// <summary>
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/// The slider for activating the debug menu.
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/// </summary>
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public DebugSlider debugMenuSlider
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{
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get => m_DebugMenuSlider;
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set => m_DebugMenuSlider = value;
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}
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[SerializeField]
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XRInputValueReader<Vector2> m_TapStartPositionInput = new XRInputValueReader<Vector2>("Tap Start Position");
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/// <summary>
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/// Input to use for the screen tap start position.
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/// </summary>
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/// <seealso cref="TouchscreenGestureInputController.tapStartPosition"/>
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public XRInputValueReader<Vector2> tapStartPositionInput
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{
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get => m_TapStartPositionInput;
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set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
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}
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[SerializeField]
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XRInputValueReader<Vector2> m_DragCurrentPositionInput = new XRInputValueReader<Vector2>("Drag Current Position");
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/// <summary>
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/// Input to use for the screen tap start position.
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/// </summary>
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/// <seealso cref="TouchscreenGestureInputController.dragCurrentPosition"/>
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public XRInputValueReader<Vector2> dragCurrentPositionInput
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{
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get => m_DragCurrentPositionInput;
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set => XRInputReaderUtility.SetInputProperty(ref m_DragCurrentPositionInput, value, this);
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}
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bool m_IsPointerOverUI;
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bool m_ShowObjectMenu;
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bool m_ShowOptionsModal;
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bool m_VisualizePlanes = true;
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bool m_ShowDebugMenu;
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bool m_InitializingDebugMenu;
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float m_DebugMenuPlanesButtonValue = 0f;
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Vector2 m_ObjectButtonOffset = Vector2.zero;
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Vector2 m_ObjectMenuOffset = Vector2.zero;
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readonly List<ARPlane> m_ARPlanes = new List<ARPlane>();
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readonly Dictionary<ARPlane, ARPlaneMeshVisualizer> m_ARPlaneMeshVisualizers = new Dictionary<ARPlane, ARPlaneMeshVisualizer>();
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readonly Dictionary<ARPlane, ARPlaneMeshVisualizerFader> m_ARPlaneMeshVisualizerFaders = new Dictionary<ARPlane, ARPlaneMeshVisualizerFader>();
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnEnable()
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{
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m_CreateButton.onClick.AddListener(ShowMenu);
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m_CancelButton.onClick.AddListener(HideMenu);
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m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
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m_PlaneManager.trackablesChanged.AddListener(OnPlaneChanged);
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void OnDisable()
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{
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m_ShowObjectMenu = false;
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m_CreateButton.onClick.RemoveListener(ShowMenu);
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m_CancelButton.onClick.RemoveListener(HideMenu);
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m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
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m_PlaneManager.trackablesChanged.RemoveListener(OnPlaneChanged);
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void Start()
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{
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// Auto turn on/off debug menu. We want it initially active so it calls into 'Start', which will
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// allow us to move the menu properties later if the debug menu is turned on.
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if (m_ARDebugMenu != null)
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{
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m_ARDebugMenu.gameObject.SetActive(true);
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m_InitializingDebugMenu = true;
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InitializeDebugMenuOffsets();
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}
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HideMenu();
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m_DebugMenuSlider.value = m_ShowDebugMenu ? 1 : 0;
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m_DebugPlaneSlider.value = m_VisualizePlanes ? 1 : 0;
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}
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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void Update()
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{
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if (m_InitializingDebugMenu)
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{
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m_ARDebugMenu.gameObject.SetActive(false);
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m_InitializingDebugMenu = false;
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}
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if (m_ShowObjectMenu || m_ShowOptionsModal)
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{
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if (!m_IsPointerOverUI && (m_TapStartPositionInput.TryReadValue(out _) || m_DragCurrentPositionInput.TryReadValue(out _)))
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{
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if (m_ShowObjectMenu)
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HideMenu();
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if (m_ShowOptionsModal)
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m_ModalMenu.SetActive(false);
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}
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if (m_ShowObjectMenu)
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{
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m_DeleteButton.gameObject.SetActive(false);
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}
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else
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{
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m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
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}
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m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
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}
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else
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{
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m_IsPointerOverUI = false;
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m_CreateButton.gameObject.SetActive(true);
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m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
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}
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if (!m_IsPointerOverUI && m_ShowOptionsModal)
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{
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m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
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}
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}
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/// <summary>
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/// Set the index of the object in the list on the ObjectSpawner to a specific value.
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/// This is effectively an override of the default behavior or randomly spawning an object.
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/// </summary>
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/// <param name="objectIndex">The index in the array of the object to spawn with the ObjectSpawner</param>
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public void SetObjectToSpawn(int objectIndex)
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{
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if (m_ObjectSpawner == null)
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{
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Debug.LogWarning("Object Spawner not configured correctly: no ObjectSpawner set.");
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}
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else
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{
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if (m_ObjectSpawner.objectPrefabs.Count > objectIndex)
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{
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m_ObjectSpawner.spawnOptionIndex = objectIndex;
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}
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else
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{
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Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.");
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}
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}
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HideMenu();
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}
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void ShowMenu()
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{
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m_ShowObjectMenu = true;
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m_ObjectMenu.SetActive(true);
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if (!m_ObjectMenuAnimator.GetBool("Show"))
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{
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m_ObjectMenuAnimator.SetBool("Show", true);
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}
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AdjustARDebugMenuPosition();
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}
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/// <summary>
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/// Shows or hides the menu modal when the options button is clicked.
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/// </summary>
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public void ShowHideModal()
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{
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if (m_ModalMenu.activeSelf)
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{
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m_ShowOptionsModal = false;
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m_ModalMenu.SetActive(false);
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}
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else
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{
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m_ShowOptionsModal = true;
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m_ModalMenu.SetActive(true);
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}
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}
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/// <summary>
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/// Shows or hides the plane debug visuals.
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/// </summary>
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public void ShowHideDebugPlane()
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{
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m_VisualizePlanes = !m_VisualizePlanes;
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m_DebugPlaneSlider.value = m_VisualizePlanes ? 1 : 0;
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ChangePlaneVisibility(m_VisualizePlanes);
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}
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/// <summary>
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/// Shows or hides the AR debug menu.
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/// </summary>
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public void ShowHideDebugMenu()
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{
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m_ShowDebugMenu = !m_ShowDebugMenu;
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m_DebugMenuSlider.value = m_ShowDebugMenu ? 1 : 0;
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// There is a bug in the ARDebugMenu that when the debug menu is enabled, it will always
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// turn off the line visualizers regardless of previous state. This means that the toggle
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// UI can appear "on" while the vizualizers are "off" and the toggle will behave opposite
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// of the value shown in the UI.
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// In the code below, we capture the previous value and only set the value back to 1 if it
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// is different than what the ARDebugMenu is tracking for that UI element. Otherwise it will
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// cause the same toggle behavior described above.
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if (m_ShowDebugMenu)
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{
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m_ARDebugMenu.gameObject.SetActive(true);
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AdjustARDebugMenuPosition();
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if (m_ARDebugMenu.showPlanesButton.value != m_DebugMenuPlanesButtonValue)
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m_ARDebugMenu.showPlanesButton.value = m_DebugMenuPlanesButtonValue;
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}
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else
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{
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m_DebugMenuPlanesButtonValue = m_ARDebugMenu.showPlanesButton.value;
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if (m_DebugMenuPlanesButtonValue == 1f)
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m_ARDebugMenu.showPlanesButton.value = 0f;
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m_ARDebugMenu.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// Clear all created objects in the scene.
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/// </summary>
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public void ClearAllObjects()
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{
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foreach (Transform child in m_ObjectSpawner.transform)
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{
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Destroy(child.gameObject);
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}
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}
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/// <summary>
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/// Triggers hide animation for menu.
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/// </summary>
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public void HideMenu()
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{
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m_ObjectMenuAnimator.SetBool("Show", false);
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m_ShowObjectMenu = false;
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AdjustARDebugMenuPosition();
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}
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void ChangePlaneVisibility(bool setVisible)
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{
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foreach (var plane in m_ARPlanes)
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{
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if (m_ARPlaneMeshVisualizers.TryGetValue(plane, out var visualizer))
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{
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visualizer.enabled = m_UseARPlaneFading ? true : setVisible;
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}
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if (m_ARPlaneMeshVisualizerFaders.TryGetValue(plane, out var fader))
|
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{
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if (m_UseARPlaneFading)
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fader.visualizeSurfaces = setVisible;
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else
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fader.SetVisualsImmediate(1f);
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}
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}
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}
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void DeleteFocusedObject()
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{
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var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null)
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{
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Destroy(currentFocusedObject.transform.gameObject);
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}
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}
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void InitializeDebugMenuOffsets()
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{
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if (m_CreateButton.TryGetComponent<RectTransform>(out var buttonRect))
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m_ObjectButtonOffset = new Vector2(0f, buttonRect.anchoredPosition.y + buttonRect.rect.height + 10f);
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else
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m_ObjectButtonOffset = new Vector2(0f, 200f);
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if (m_ObjectMenu.TryGetComponent<RectTransform>(out var menuRect))
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m_ObjectMenuOffset = new Vector2(0f, menuRect.anchoredPosition.y + menuRect.rect.height + 10f);
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else
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m_ObjectMenuOffset = new Vector2(0f, 345f);
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}
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void AdjustARDebugMenuPosition()
|
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{
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if (m_ARDebugMenu == null)
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return;
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||||
float screenWidthInInches = Screen.width / Screen.dpi;
|
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if (screenWidthInInches < 5)
|
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{
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Vector2 menuOffset = m_ShowObjectMenu ? m_ObjectMenuOffset : m_ObjectButtonOffset;
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||||
|
||||
if (m_ARDebugMenu.toolbar.TryGetComponent<RectTransform>(out var rect))
|
||||
{
|
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rect.anchorMin = new Vector2(0.5f, 0);
|
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rect.anchorMax = new Vector2(0.5f, 0);
|
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rect.eulerAngles = new Vector3(rect.eulerAngles.x, rect.eulerAngles.y, 90);
|
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rect.anchoredPosition = new Vector2(0, 20) + menuOffset;
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}
|
||||
|
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if (m_ARDebugMenu.displayInfoMenuButton.TryGetComponent<RectTransform>(out var infoMenuButtonRect))
|
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infoMenuButtonRect.localEulerAngles = new Vector3(infoMenuButtonRect.localEulerAngles.x, infoMenuButtonRect.localEulerAngles.y, -90);
|
||||
|
||||
if (m_ARDebugMenu.displayConfigurationsMenuButton.TryGetComponent<RectTransform>(out var configurationsMenuButtonRect))
|
||||
configurationsMenuButtonRect.localEulerAngles = new Vector3(configurationsMenuButtonRect.localEulerAngles.x, configurationsMenuButtonRect.localEulerAngles.y, -90);
|
||||
|
||||
if (m_ARDebugMenu.displayCameraConfigurationsMenuButton.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuButtonRect))
|
||||
cameraConfigurationsMenuButtonRect.localEulerAngles = new Vector3(cameraConfigurationsMenuButtonRect.localEulerAngles.x, cameraConfigurationsMenuButtonRect.localEulerAngles.y, -90);
|
||||
|
||||
if (m_ARDebugMenu.displayDebugOptionsMenuButton.TryGetComponent<RectTransform>(out var debugOptionsMenuButtonRect))
|
||||
debugOptionsMenuButtonRect.localEulerAngles = new Vector3(debugOptionsMenuButtonRect.localEulerAngles.x, debugOptionsMenuButtonRect.localEulerAngles.y, -90);
|
||||
|
||||
if (m_ARDebugMenu.infoMenu.TryGetComponent<RectTransform>(out var infoMenuRect))
|
||||
{
|
||||
infoMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||
infoMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||
infoMenuRect.pivot = new Vector2(0.5f, 0);
|
||||
infoMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||
}
|
||||
|
||||
if (m_ARDebugMenu.configurationMenu.TryGetComponent<RectTransform>(out var configurationsMenuRect))
|
||||
{
|
||||
configurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||
configurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||
configurationsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||
configurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||
}
|
||||
|
||||
if (m_ARDebugMenu.cameraConfigurationMenu.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuRect))
|
||||
{
|
||||
cameraConfigurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||
cameraConfigurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||
cameraConfigurationsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||
cameraConfigurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||
}
|
||||
|
||||
if (m_ARDebugMenu.debugOptionsMenu.TryGetComponent<RectTransform>(out var debugOptionsMenuRect))
|
||||
{
|
||||
debugOptionsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||
debugOptionsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||
debugOptionsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||
debugOptionsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnPlaneChanged(ARTrackablesChangedEventArgs<ARPlane> eventArgs)
|
||||
{
|
||||
if (eventArgs.added.Count > 0)
|
||||
{
|
||||
foreach (var plane in eventArgs.added)
|
||||
{
|
||||
m_ARPlanes.Add(plane);
|
||||
if (plane.TryGetComponent<ARPlaneMeshVisualizer>(out var vizualizer))
|
||||
{
|
||||
m_ARPlaneMeshVisualizers.Add(plane, vizualizer);
|
||||
if (!m_UseARPlaneFading)
|
||||
{
|
||||
vizualizer.enabled = m_VisualizePlanes;
|
||||
}
|
||||
}
|
||||
|
||||
if (!plane.TryGetComponent<ARPlaneMeshVisualizerFader>(out var visualizer))
|
||||
{
|
||||
visualizer = plane.gameObject.AddComponent<ARPlaneMeshVisualizerFader>();
|
||||
}
|
||||
m_ARPlaneMeshVisualizerFaders.Add(plane, visualizer);
|
||||
visualizer.visualizeSurfaces = m_VisualizePlanes;
|
||||
}
|
||||
}
|
||||
|
||||
if (eventArgs.removed.Count > 0)
|
||||
{
|
||||
foreach (var plane in eventArgs.removed)
|
||||
{
|
||||
var planeGameObject = plane.Value;
|
||||
if (planeGameObject == null)
|
||||
continue;
|
||||
|
||||
if (m_ARPlanes.Contains(planeGameObject))
|
||||
m_ARPlanes.Remove(planeGameObject);
|
||||
|
||||
if (m_ARPlaneMeshVisualizers.ContainsKey(planeGameObject))
|
||||
m_ARPlaneMeshVisualizers.Remove(planeGameObject);
|
||||
|
||||
if (m_ARPlaneMeshVisualizerFaders.ContainsKey(planeGameObject))
|
||||
m_ARPlaneMeshVisualizerFaders.Remove(planeGameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback if the counts do not match after an update
|
||||
if (m_PlaneManager.trackables.count != m_ARPlanes.Count)
|
||||
{
|
||||
m_ARPlanes.Clear();
|
||||
m_ARPlaneMeshVisualizers.Clear();
|
||||
m_ARPlaneMeshVisualizerFaders.Clear();
|
||||
|
||||
foreach (var plane in m_PlaneManager.trackables)
|
||||
{
|
||||
m_ARPlanes.Add(plane);
|
||||
if (plane.TryGetComponent<ARPlaneMeshVisualizer>(out var vizualizer))
|
||||
{
|
||||
m_ARPlaneMeshVisualizers.Add(plane, vizualizer);
|
||||
if (!m_UseARPlaneFading)
|
||||
{
|
||||
vizualizer.enabled = m_VisualizePlanes;
|
||||
}
|
||||
}
|
||||
|
||||
if (!plane.TryGetComponent<ARPlaneMeshVisualizerFader>(out var fader))
|
||||
{
|
||||
fader = plane.gameObject.AddComponent<ARPlaneMeshVisualizerFader>();
|
||||
}
|
||||
m_ARPlaneMeshVisualizerFaders.Add(plane, fader);
|
||||
fader.visualizeSurfaces = m_VisualizePlanes;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user