Files
OnlyNPC/Assets/FPS/Scripts/Gameplay/Objectives/ObjectiveReachPoint.cs
manhduyhoang90 167a617e09 asdasd
2026-05-26 09:46:57 +07:00

34 lines
1011 B
C#

using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.Gameplay
{
[RequireComponent(typeof(Collider))]
public class ObjectiveReachPoint : Objective
{
[Tooltip("Visible transform that will be destroyed once the objective is completed")]
public Transform DestroyRoot;
void Awake()
{
if (DestroyRoot == null)
DestroyRoot = transform;
}
void OnTriggerEnter(Collider other)
{
if (IsCompleted)
return;
var player = other.GetComponent<PlayerCharacterController>();
// test if the other collider contains a PlayerCharacterController, then complete
if (player != null)
{
CompleteObjective(string.Empty, string.Empty, "Objective complete : " + Title);
// destroy the transform, will remove the compass marker if it has one
Destroy(DestroyRoot.gameObject);
}
}
}
}