Files
OnlyNPC/Assets/FPS/Scripts/UI/EnemyCounter.cs
manhduyhoang90 167a617e09 asdasd
2026-05-26 09:46:57 +07:00

26 lines
711 B
C#

using Unity.FPS.AI;
using Unity.FPS.Game;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class EnemyCounter : MonoBehaviour
{
[Header("Enemies")] [Tooltip("Text component for displaying enemy objective progress")]
public Text EnemiesText;
EnemyManager m_EnemyManager;
void Awake()
{
m_EnemyManager = FindFirstObjectByType<EnemyManager>();
DebugUtility.HandleErrorIfNullFindObject<EnemyManager, EnemyCounter>(m_EnemyManager, this);
}
void Update()
{
EnemiesText.text = m_EnemyManager.NumberOfEnemiesRemaining + "/" + m_EnemyManager.NumberOfEnemiesTotal;
}
}
}