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OnlyNPC/Assets/FPS/Scripts/Game/GameConstants.cs
manhduyhoang90 167a617e09 asdasd
2026-05-26 09:46:57 +07:00

29 lines
1.4 KiB
C#

namespace Unity.FPS.Game
{
public class GameConstants
{
// all the constant string used across the game
public const string k_AxisNameVertical = "Vertical";
public const string k_AxisNameHorizontal = "Horizontal";
public const string k_MouseAxisNameVertical = "Mouse Y";
public const string k_MouseAxisNameHorizontal = "Mouse X";
public const string k_AxisNameJoystickLookVertical = "Look Y";
public const string k_AxisNameJoystickLookHorizontal = "Look X";
public const string k_ButtonNameAim = "Aim";
public const string k_ButtonNameFire = "Fire";
public const string k_ButtonNameSprint = "Sprint";
public const string k_ButtonNameJump = "Jump";
public const string k_ButtonNameCrouch = "Crouch";
public const string k_ButtonNameGamepadFire = "Gamepad Fire";
public const string k_ButtonNameGamepadAim = "Gamepad Aim";
public const string k_ButtonNameSwitchWeapon = "Mouse ScrollWheel";
public const string k_ButtonNameGamepadSwitchWeapon = "Gamepad Switch";
public const string k_ButtonNameNextWeapon = "NextWeapon";
public const string k_ButtonNamePauseMenu = "Pause Menu";
public const string k_ButtonNameSubmit = "Submit";
public const string k_ButtonNameCancel = "Cancel";
public const string k_ButtonReload = "Reload";
}
}