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OnlyNPC/Assets/FPS/Scripts/AI/NavigationModule.cs
manhduyhoang90 167a617e09 asdasd
2026-05-26 09:46:57 +07:00

18 lines
677 B
C#

using UnityEngine;
namespace Unity.FPS.AI
{
// Component used to override values on start from the NavmeshAgent component in order to change
// how the agent is moving
public class NavigationModule : MonoBehaviour
{
[Header("Parameters")] [Tooltip("The maximum speed at which the enemy is moving (in world units per second).")]
public float MoveSpeed = 0f;
[Tooltip("The maximum speed at which the enemy is rotating (degrees per second).")]
public float AngularSpeed = 0f;
[Tooltip("The acceleration to reach the maximum speed (in world units per second squared).")]
public float Acceleration = 0f;
}
}