[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-05-26T02:09:59Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5648897Z" COMMAND LINE ARGUMENTS: E:\App\6000.3.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker6 -projectPath E:/Project3/OnlyNPC -logFile Logs/AssetImportWorker6.log -srvPort 52194 -licensingIpc LicenseClient-manhd -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: E:/Project3/OnlyNPC E:/Project3/OnlyNPC [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [18096] Target information: Player connection [18096] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 1247732155 [EditorId] 1247732155 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18096] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 1247732155 [EditorId] 1247732155 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18096] Host joined multi-casting on [225.0.0.222:54997]... Player connection [18096] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.90 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.10f1 (e35f0c77bd8e) [Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2) Vendor: NVIDIA VRAM: 3962 MB Driver: 32.0.15.9174 Initialize mono Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed' Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56208 Begin MonoManager ReloadAssembly [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: e134f3e83e65432e9f3f80bafd659ae1 Correlation Id: 132241c49aa237de09dba1ca265a6787 External correlation Id: 8572068299741928248 Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.04s, validation: 0.19s, handshake: 2.32s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.0987062Z" [Licensing::Module] Licensing Background thread has ended after 2.57s Registering precompiled unity dll's ... Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX Product: Unity Personal Type: ULF Expiration: 2026-07-02T02:36:53Z [Licensing::Module] License group: Id: 18968091479322-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.013635 seconds. - Loaded All Assemblies, in 1.142 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 788 ms Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.422 seconds Domain Reload Profiling: 2564ms BeginReloadAssembly (621ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (72ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (104ms) LoadAllAssembliesAndSetupDomain (332ms) LoadAssemblies (618ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (324ms) TypeCache.Refresh (321ms) TypeCache.ScanAssembly (293ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (1ms) FinalizeReload (1423ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (897ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (199ms) ProcessInitializeOnLoadMethodAttributes (121ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX Product: Unity Personal Type: ULF Expiration: 2026-07-02T02:36:53Z [Licensing::Module] License group: Id: 18968091479322-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 1.164 seconds Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-OnlyNPC ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.993 seconds Domain Reload Profiling: 2153ms BeginReloadAssembly (312ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (749ms) LoadAssemblies (656ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (287ms) TypeCache.Refresh (201ms) TypeCache.ScanAssembly (175ms) BuildScriptInfoCaches (71ms) ResolveRequiredComponents (10ms) FinalizeReload (993ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (667ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (160ms) ProcessInitializeOnLoadAttributes (336ms) ProcessInitializeOnLoadMethodAttributes (141ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 68 Unused Serialized files (Serialized files now loaded: 0) Unloading 4913 unused Assets / (10.7 MB). Loaded Objects now: 5657. Memory consumption went from 154.9 MB to 144.2 MB. Total: 40.099800 ms (FindLiveObjects: 4.955400 ms CreateObjectMapping: 2.342300 ms MarkObjects: 18.686900 ms DeleteObjects: 14.108000 ms)