asdasd
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38
Assets/FPS/Scripts/UI/MenuNavigation.cs
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38
Assets/FPS/Scripts/UI/MenuNavigation.cs
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using Unity.FPS.Game;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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namespace Unity.FPS.UI
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{
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public class MenuNavigation : MonoBehaviour
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{
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public Selectable DefaultSelection;
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private InputAction m_SubmitAction;
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private InputAction m_NavigateAction;
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void Start()
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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EventSystem.current.SetSelectedGameObject(null);
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m_SubmitAction = InputSystem.actions.FindAction("UI/Submit");
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m_NavigateAction = InputSystem.actions.FindAction("UI/Navigate");
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}
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void LateUpdate()
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{
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if (EventSystem.current.currentSelectedGameObject == null)
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{
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if (m_SubmitAction.WasPressedThisFrame()
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|| m_NavigateAction.ReadValue<Vector2>().sqrMagnitude != 0 )
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{
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EventSystem.current.SetSelectedGameObject(DefaultSelection.gameObject);
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}
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}
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}
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}
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}
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