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~~~NOTICE~~~
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The BaseObjects folder contains prefabs that were created from objects within the RootObjects folder.
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~~~WARNING~~~
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Making any adjustments to objects found in the BaseObjects folder will adjust every instance of that object throughout the FPS project. This includes any permutation that exists as a different prefab in the assets folder and within your scene.
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If you want to remodel the BaseObjects prefabs, we recommend duplicating the BaseObjects folder, renaming the assets within it, and making your changes those duplicates.
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