Files
OnlyNPC/Logs/AssetImportWorker7.log

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2026-05-26 09:46:57 +07:00
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:09:59Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5389043Z"
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker7
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker7.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [13864] Target information:
Player connection [13864] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3356121465 [EditorId] 3356121465 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13864] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3356121465 [EditorId] 3356121465 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13864] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [13864] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.95 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56712
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 0268a6ae7e60479c874d854fead7487b
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 4916508077827384103
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.00s, validation: 0.18s, handshake: 2.35s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.1154365Z"
[Licensing::Module] Licensing Background thread has ended after 2.58s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.013654 seconds.
- Loaded All Assemblies, in 1.158 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 788 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.405 seconds
Domain Reload Profiling: 2564ms
BeginReloadAssembly (621ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (73ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (349ms)
LoadAssemblies (618ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (341ms)
TypeCache.Refresh (339ms)
TypeCache.ScanAssembly (306ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1406ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (897ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (200ms)
ProcessInitializeOnLoadMethodAttributes (120ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.178 seconds
Refreshing native plugins compatible for Editor in 0.42 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.995 seconds
Domain Reload Profiling: 2168ms
BeginReloadAssembly (326ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (748ms)
LoadAssemblies (665ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (287ms)
TypeCache.Refresh (201ms)
TypeCache.ScanAssembly (175ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (9ms)
FinalizeReload (995ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (668ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (156ms)
ProcessInitializeOnLoadAttributes (341ms)
ProcessInitializeOnLoadMethodAttributes (142ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 0.76 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.6 MB). Loaded Objects now: 5657.
Memory consumption went from 153.1 MB to 142.5 MB.
Total: 35.840500 ms (FindLiveObjects: 3.500200 ms CreateObjectMapping: 1.587100 ms MarkObjects: 17.139400 ms DeleteObjects: 13.607800 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0