42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.FPS.Game
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{
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public class ObjectiveManager : MonoBehaviour
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{
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List<Objective> m_Objectives = new List<Objective>();
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bool m_ObjectivesCompleted = false;
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void Awake()
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{
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Objective.OnObjectiveCreated += RegisterObjective;
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}
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void RegisterObjective(Objective objective) => m_Objectives.Add(objective);
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void Update()
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{
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if (m_Objectives.Count == 0 || m_ObjectivesCompleted)
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return;
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for (int i = 0; i < m_Objectives.Count; i++)
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{
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// pass every objectives to check if they have been completed
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if (m_Objectives[i].IsBlocking())
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{
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// break the loop as soon as we find one uncompleted objective
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return;
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}
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}
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m_ObjectivesCompleted = true;
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EventManager.Broadcast(Events.AllObjectivesCompletedEvent);
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}
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void OnDestroy()
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{
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Objective.OnObjectiveCreated -= RegisterObjective;
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}
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}
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}
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