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OnlyNPC/Assets/FPS/Scripts/Game/Managers/AudioManager.cs

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2026-05-26 09:46:57 +07:00
using UnityEngine;
using UnityEngine.Audio;
namespace Unity.FPS.Game
{
public class AudioManager : MonoBehaviour
{
public AudioMixer[] AudioMixers;
public AudioMixerGroup[] FindMatchingGroups(string subPath)
{
for (int i = 0; i < AudioMixers.Length; i++)
{
AudioMixerGroup[] results = AudioMixers[i].FindMatchingGroups(subPath);
if (results != null && results.Length != 0)
{
return results;
}
}
return null;
}
public void SetFloat(string name, float value)
{
for (int i = 0; i < AudioMixers.Length; i++)
{
if (AudioMixers[i] != null)
{
AudioMixers[i].SetFloat(name, value);
}
}
}
public void GetFloat(string name, out float value)
{
value = 0f;
for (int i = 0; i < AudioMixers.Length; i++)
{
if (AudioMixers[i] != null)
{
AudioMixers[i].GetFloat(name, out value);
break;
}
}
}
}
}