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OnlyNPC/Assets/FPS/Scripts/UI/MenuNavigation.cs

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2026-05-26 09:46:57 +07:00
using Unity.FPS.Game;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class MenuNavigation : MonoBehaviour
{
public Selectable DefaultSelection;
private InputAction m_SubmitAction;
private InputAction m_NavigateAction;
void Start()
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
EventSystem.current.SetSelectedGameObject(null);
m_SubmitAction = InputSystem.actions.FindAction("UI/Submit");
m_NavigateAction = InputSystem.actions.FindAction("UI/Navigate");
}
void LateUpdate()
{
if (EventSystem.current.currentSelectedGameObject == null)
{
if (m_SubmitAction.WasPressedThisFrame()
|| m_NavigateAction.ReadValue<Vector2>().sqrMagnitude != 0 )
{
EventSystem.current.SetSelectedGameObject(DefaultSelection.gameObject);
}
}
}
}
}