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2026-05-26 09:46:57 +07:00
using System.Collections.Generic;
using UnityEngine;
namespace Unity.FPS.Game
{
public class ActorsManager : MonoBehaviour
{
public List<Actor> Actors { get; private set; }
public GameObject Player { get; private set; }
public void SetPlayer(GameObject player) => Player = player;
void Awake()
{
Actors = new List<Actor>();
}
}
}